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Digital Animator and Artist
3D Horror Environment Concept
This is a final project I worked on to not only serve as a concept piece for a horror game idea I have, but also as a way of testing out if I could make a 3D environment in After Effects out of psd files.
Assets
![]() Standard Brick WallFor this texture, I overlaid an image of an actual brick wall and traced over it so the brick sizes would be a little more orderly | ![]() Painted Brick Wall with DoorHere I added a poster which I compiled from various X-rays and changed the color from grey to blue. The monkey head on the right is actually based on an illustration that would constantly appear in an advert for a crime thriller show on Russian television when I was little. | ![]() Brick Wall with GraffitiWith two quick illustrations I whipped up in Photoshop as well as a poster that references the infamous logo from the Russian TV production company, VID. |
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![]() Heads Up DisplayRough concept for the inventory screen as it would appear in the game, displaying the character's health, morale (sanity), and stamina. | ![]() FloorThis is what I used for the floor in the video, without the buildings erected on top of them. I used two different concrete textures and laid them on top of the floors used for the street and alleyway. | ![]() FenceBefore and after it gets cut. |
![]() Infection VictimBased on an actual nightmare i had as a kid, where I saw a person lying unconscious with a crooked smile on his face as blood leaked from his eyes. | ![]() Torn PageThis is also meant to be from the same nightmare I had as a kid regarding the Infection Victim (see previous pic). For this image, I used two different paper textures- one being a crumpled paper texture, and the second being a dirty paper with a tire track on it. |

The eye with the "F" in the iris is meant to be an in-game prompt for the player to press the F key so the character would look closely an item or object and give their observations. There would also be an animated prompt appearing as a hand with an "F" in the middle of it, meaning the player could press the F key to pick up an item or interact with it.
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